💡Projects: Innovation & Educational Technology

Designing and implementing interactive, accessible, and pedagogically sound digital learning media to support independent learning, engagement, and measurable outcomes.

SCRIM (Scratch-based Interactive Media)

A gamified learning platform built on Scratch to enhance listening skills and student autonomy. It aligns with Deep Learning principles: mindful, meaningful, and joyful.

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Digital Learning Comics

Visual learning narratives using attractive panels to guide students through lesson flows. Designed to transform structured instructions into visually engaging, student-friendly learning experiences.

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SEAMOLEC: CATC English Module

Digital modules for the Common ASEAN Tourism Curriculum (Unit D1.LAN.CL10.01). Includes structured activities aligned with ASEAN tourism standards.

*Requires SEAMOLEC account

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Wayground (Quizizz) Creator

As a Game Changer, I develop interactive assessments with real-time analytics, AI integration, and leaderboards for diagnostic and summative evaluation.

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Interactive LearningApps

Customized gamified exercises for vocabulary building and grammar drills, optimized for accessibility across all mobile and desktop devices.

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E-Pub 3.0: Interactive E-Book

Developed with Namo Author, "Asking & Giving Suggestions" features interactive texts, dialogs, and illustrations in a modern responsive format.

Download/View E-Book

Continue exploring my journey:

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