Designing and implementing interactive, accessible, and pedagogically sound digital learning media to support independent learning, engagement, and measurable outcomes.
SCRIM (Scratch-based Interactive Media)
A gamified learning platform built on Scratch to enhance listening skills and student autonomy. It aligns with Deep Learning principles: mindful, meaningful, and joyful.
More about the ProjectDigital Learning Comics
Visual learning narratives using attractive panels to guide students through lesson flows. Designed to transform structured instructions into visually engaging, student-friendly learning experiences.
Explore ComicsSEAMOLEC: CATC English Module
Digital modules for the Common ASEAN Tourism Curriculum (Unit D1.LAN.CL10.01). Includes structured activities aligned with ASEAN tourism standards.
*Requires SEAMOLEC account
Access ModuleWayground (Quizizz) Creator
As a Game Changer, I develop interactive assessments with real-time analytics, AI integration, and leaderboards for diagnostic and summative evaluation.
View ResourcesInteractive LearningApps
Customized gamified exercises for vocabulary building and grammar drills, optimized for accessibility across all mobile and desktop devices.
Try ExercisesE-Pub 3.0: Interactive E-Book
Developed with Namo Author, "Asking & Giving Suggestions" features interactive texts, dialogs, and illustrations in a modern responsive format.
Download/View E-BookContinue exploring my journey:
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